![]() ![]() What you must realise is transfering morphs from one mesh to another is a form if shrinkwrapping that is expressly forbidden under the Daz EULA for their mesh. Here's a tut on using the transfer utility to do this. ![]() Or anywhere else on the net you can get a shirt and pants at - just need to proportion them to your make human model. Which is brilliant because now you can import any clothing you want and build your own library with tools like MarvelousDesigner. (else facebook or microsoft / apple would have done it already lol ) So you can model your own custom Makehuman model which is not a derivative work from genesis, and matching proportions is not a derivative work - you can't copyright the standard human body size nor a T Pose. Then, in theory, you can call up this character and use it like Genesis, instead of Genesis Geometry. Once you do that you transfer all the maps and specs on to the new model to react to the bones, then delete the Daz Genesis Character mesh, and save as a new character. It's easy - intermediate ! - right up my alley! lolīasically you import the new figure like a piece of clothing, the idea is to have the mesh proportions relative to daz so the bones are aligned. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |